/** * @license * Copyright The Closure Library Authors. * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Utilities for manipulating objects/maps/hashes. */ goog.module('goog.object'); goog.module.declareLegacyNamespace(); /** * Calls a function for each element in an object/map/hash. * @param {?Object} obj The object over which to iterate. * @param {function(this:T,V,?,?Object):?} f The function to call for every * element. This function takes 3 arguments (the value, the key and the * object) and the return value is ignored. * @param {T=} opt_obj This is used as the 'this' object within f. * @return {void} * @template T,K,V */ function forEach(obj, f, opt_obj) { for (const key in obj) { f.call(/** @type {?} */ (opt_obj), obj[key], key, obj); } } /** * Calls a function for each element in an object/map/hash. If that call returns * true, adds the element to a new object. * @param {?Object} obj The object over which to iterate. * @param {function(this:T,V,?,?Object):boolean} f The function to call for * every element. This function takes 3 arguments (the value, the key and * the object) and should return a boolean. If the return value is true the * element is added to the result object. If it is false the element is not * included. * @param {T=} opt_obj This is used as the 'this' object within f. * @return {!Object} a new object in which only elements that passed the * test are present. * @template T,K,V */ function filter(obj, f, opt_obj) { const res = {}; for (const key in obj) { if (f.call(/** @type {?} */ (opt_obj), obj[key], key, obj)) { res[key] = obj[key]; } } return res; } /** * For every element in an object/map/hash calls a function and inserts the * result into a new object. * @param {?Object} obj The object over which to iterate. * @param {function(this:T,V,?,?Object):R} f The function to call for every * element. This function takes 3 arguments (the value, the key and the * object) and should return something. The result will be inserted into a * new object. * @param {T=} opt_obj This is used as the 'this' object within f. * @return {!Object} a new object with the results from f. * @template T,K,V,R */ function map(obj, f, opt_obj) { const res = {}; for (const key in obj) { res[key] = f.call(/** @type {?} */ (opt_obj), obj[key], key, obj); } return res; } /** * Calls a function for each element in an object/map/hash. If any * call returns true, returns true (without checking the rest). If * all calls return false, returns false. * @param {?Object} obj The object to check. * @param {function(this:T,V,?,?Object):boolean} f The function to call for * every element. This function takes 3 arguments (the value, the key and * the object) and should return a boolean. * @param {T=} opt_obj This is used as the 'this' object within f. * @return {boolean} true if any element passes the test. * @template T,K,V */ function some(obj, f, opt_obj) { for (const key in obj) { if (f.call(/** @type {?} */ (opt_obj), obj[key], key, obj)) { return true; } } return false; } /** * Calls a function for each element in an object/map/hash. If * all calls return true, returns true. If any call returns false, returns * false at this point and does not continue to check the remaining elements. * @param {?Object} obj The object to check. * @param {?function(this:T,V,?,?Object):boolean} f The function to call * for every element. This function takes 3 arguments (the value, the key * and the object) and should return a boolean. * @param {T=} opt_obj This is used as the 'this' object within f. * @return {boolean} false if any element fails the test. * @template T,K,V */ function every(obj, f, opt_obj) { for (const key in obj) { if (!f.call(/** @type {?} */ (opt_obj), obj[key], key, obj)) { return false; } } return true; } /** * Returns the number of key-value pairs in the object map. * @param {?Object} obj The object for which to get the number of key-value * pairs. * @return {number} The number of key-value pairs in the object map. */ function getCount(obj) { let rv = 0; for (const key in obj) { rv++; } return rv; } /** * Returns one key from the object map, if any exists. * For map literals the returned key will be the first one in most of the * browsers (a know exception is Konqueror). * @param {?Object} obj The object to pick a key from. * @return {string|undefined} The key or undefined if the object is empty. */ function getAnyKey(obj) { for (const key in obj) { return key; } } /** * Returns one value from the object map, if any exists. * For map literals the returned value will be the first one in most of the * browsers (a know exception is Konqueror). * @param {?Object} obj The object to pick a value from. * @return {V|undefined} The value or undefined if the object is empty. * @template K,V */ function getAnyValue(obj) { for (const key in obj) { return obj[key]; } } /** * Whether the object/hash/map contains the given object as a value. * An alias for containsValue(obj, val). * @param {?Object} obj The object in which to look for val. * @param {V} val The object for which to check. * @return {boolean} true if val is present. * @template K,V */ function contains(obj, val) { return containsValue(obj, val); } /** * Returns the values of the object/map/hash. * @param {?Object} obj The object from which to get the values. * @return {!Array} The values in the object/map/hash. * @template K,V */ function getValues(obj) { const res = []; let i = 0; for (const key in obj) { res[i++] = obj[key]; } return res; } /** * Returns the keys of the object/map/hash. * @param {?Object} obj The object from which to get the keys. * @return {!Array} Array of property keys. */ function getKeys(obj) { const res = []; let i = 0; for (const key in obj) { res[i++] = key; } return res; } /** * Get a value from an object multiple levels deep. This is useful for * pulling values from deeply nested objects, such as JSON responses. * Example usage: getValueByKeys(jsonObj, 'foo', 'entries', 3) * @param {?Object} obj An object to get the value from. Can be array-like. * @param {...(string|number|!IArrayLike)} var_args A number of * keys (as strings, or numbers, for array-like objects). Can also be * specified as a single array of keys. * @return {*} The resulting value. If, at any point, the value for a key in the * current object is null or undefined, returns undefined. */ function getValueByKeys(obj, var_args) { const isArrayLike = goog.isArrayLike(var_args); const keys = isArrayLike ? /** @type {!IArrayLike} */ (var_args) : arguments; // Start with the 2nd parameter for the variable parameters syntax. for (let i = isArrayLike ? 0 : 1; i < keys.length; i++) { if (obj == null) return undefined; obj = obj[keys[i]]; } return obj; } /** * Whether the object/map/hash contains the given key. * @param {?Object} obj The object in which to look for key. * @param {?} key The key for which to check. * @return {boolean} true If the map contains the key. */ function containsKey(obj, key) { return obj !== null && key in obj; } /** * Whether the object/map/hash contains the given value. This is O(n). * @param {?Object} obj The object in which to look for val. * @param {V} val The value for which to check. * @return {boolean} true If the map contains the value. * @template K,V */ function containsValue(obj, val) { for (const key in obj) { if (obj[key] == val) { return true; } } return false; } /** * Searches an object for an element that satisfies the given condition and * returns its key. * @param {?Object} obj The object to search in. * @param {function(this:T,V,string,?Object):boolean} f The function to * call for every element. Takes 3 arguments (the value, the key and the * object) and should return a boolean. * @param {T=} thisObj An optional "this" context for the function. * @return {string|undefined} The key of an element for which the function * returns true or undefined if no such element is found. * @template T,K,V */ function findKey(obj, f, thisObj = undefined) { for (const key in obj) { if (f.call(/** @type {?} */ (thisObj), obj[key], key, obj)) { return key; } } return undefined; } /** * Searches an object for an element that satisfies the given condition and * returns its value. * @param {?Object} obj The object to search in. * @param {function(this:T,V,string,?Object):boolean} f The function to * call for every element. Takes 3 arguments (the value, the key and the * object) and should return a boolean. * @param {T=} thisObj An optional "this" context for the function. * @return {V} The value of an element for which the function returns true or * undefined if no such element is found. * @template T,K,V */ function findValue(obj, f, thisObj = undefined) { const key = findKey(obj, f, thisObj); return key && obj[key]; } /** * Whether the object/map/hash is empty. * @param {?Object} obj The object to test. * @return {boolean} true if obj is empty. */ function isEmpty(obj) { for (const key in obj) { return false; } return true; } /** * Removes all key value pairs from the object/map/hash. * @param {?Object} obj The object to clear. * @return {void} */ function clear(obj) { for (const i in obj) { delete obj[i]; } } /** * Removes a key-value pair based on the key. * @param {?Object} obj The object from which to remove the key. * @param {?} key The key to remove. * @return {boolean} Whether an element was removed. */ function remove(obj, key) { let rv; if (rv = key in /** @type {!Object} */ (obj)) { delete obj[key]; } return rv; } /** * Adds a key-value pair to the object. Throws an exception if the key is * already in use. Use set if you want to change an existing pair. * @param {?Object} obj The object to which to add the key-value pair. * @param {string} key The key to add. * @param {V} val The value to add. * @return {void} * @template K,V */ function add(obj, key, val) { if (obj !== null && key in obj) { throw new Error(`The object already contains the key "${key}"`); } set(obj, key, val); } /** * Returns the value for the given key. * @param {?Object} obj The object from which to get the value. * @param {string} key The key for which to get the value. * @param {R=} val The value to return if no item is found for the given key * (default is undefined). * @return {V|R|undefined} The value for the given key. * @template K,V,R */ function get(obj, key, val = undefined) { if (obj !== null && key in obj) { return obj[key]; } return val; } /** * Adds a key-value pair to the object/map/hash. * @param {?Object} obj The object to which to add the key-value pair. * @param {string} key The key to add. * @param {V} value The value to add. * @template K,V * @return {void} */ function set(obj, key, value) { obj[key] = value; } /** * Adds a key-value pair to the object/map/hash if it doesn't exist yet. * @param {?Object} obj The object to which to add the key-value pair. * @param {string} key The key to add. * @param {V} value The value to add if the key wasn't present. * @return {V} The value of the entry at the end of the function. * @template K,V */ function setIfUndefined(obj, key, value) { return key in /** @type {!Object} */ (obj) ? obj[key] : (obj[key] = value); } /** * Sets a key and value to an object if the key is not set. The value will be * the return value of the given function. If the key already exists, the * object will not be changed and the function will not be called (the function * will be lazily evaluated -- only called if necessary). * This function is particularly useful when used with an `Object` which is * acting as a cache. * @param {?Object} obj The object to which to add the key-value pair. * @param {string} key The key to add. * @param {function():V} f The value to add if the key wasn't present. * @return {V} The value of the entry at the end of the function. * @template K,V */ function setWithReturnValueIfNotSet(obj, key, f) { if (key in obj) { return obj[key]; } const val = f(); obj[key] = val; return val; } /** * Compares two objects for equality using === on the values. * @param {!Object} a * @param {!Object} b * @return {boolean} * @template K,V */ function equals(a, b) { for (const k in a) { if (!(k in b) || a[k] !== b[k]) { return false; } } for (const k in b) { if (!(k in a)) { return false; } } return true; } /** * Returns a shallow clone of the object. * @param {?Object} obj Object to clone. * @return {!Object} Clone of the input object. * @template K,V */ function clone(obj) { const res = {}; for (const key in obj) { res[key] = obj[key]; } return res; } /** * Clones a value. The input may be an Object, Array, or basic type. Objects and * arrays will be cloned recursively. * WARNINGS: * unsafeClone does not detect reference loops. Objects * that refer to themselves will cause infinite recursion. * unsafeClone is unaware of unique identifiers, and * copies UIDs created by getUid into cloned results. * @param {T} obj The value to clone. * @return {T} A clone of the input value. * @template T */ function unsafeClone(obj) { if (!obj || typeof obj !== 'object') return obj; if (typeof obj.clone === 'function') return obj.clone(); if (typeof Map !== 'undefined' && obj instanceof Map) { return new Map(obj); } else if (typeof Set !== 'undefined' && obj instanceof Set) { return new Set(obj); } const clone = Array.isArray(obj) ? [] : typeof ArrayBuffer === 'function' && typeof ArrayBuffer.isView === 'function' && ArrayBuffer.isView(obj) && !(obj instanceof DataView) ? new obj.constructor(obj.length) : {}; for (const key in obj) { clone[key] = unsafeClone(obj[key]); } return clone; } /** * Returns a new object in which all the keys and values are interchanged * (keys become values and values become keys). If multiple keys map to the * same value, the chosen transposed value is implementation-dependent. * @param {?Object} obj The object to transpose. * @return {!Object} The transposed object. */ function transpose(obj) { const transposed = {}; for (const key in obj) { transposed[obj[key]] = key; } return transposed; } /** * The names of the fields that are defined on Object.prototype. * @type {!Array} */ const PROTOTYPE_FIELDS = [ 'constructor', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable', 'toLocaleString', 'toString', 'valueOf', ]; /** * Extends an object with another object. * This operates 'in-place'; it does not create a new Object. * Example: * var o = {}; * extend(o, {a: 0, b: 1}); * o; // {a: 0, b: 1} * extend(o, {b: 2, c: 3}); * o; // {a: 0, b: 2, c: 3} * @param {?Object} target The object to modify. Existing properties will be * overwritten if they are also present in one of the objects in `var_args`. * @param {...(?Object|undefined)} var_args The objects from which values * will be copied. * @return {void} * @deprecated Prefer Object.assign */ function extend(target, var_args) { let key; let source; for (let i = 1; i < arguments.length; i++) { source = arguments[i]; for (key in source) { target[key] = source[key]; } // For IE the for-in-loop does not contain any properties that are not // enumerable on the prototype object (for example isPrototypeOf from // Object.prototype) and it will also not include 'replace' on objects that // extend String and change 'replace' (not that it is common for anyone to // extend anything except Object). for (let j = 0; j < PROTOTYPE_FIELDS.length; j++) { key = PROTOTYPE_FIELDS[j]; if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } } /** * Creates a new object built from the key-value pairs provided as arguments. * @param {...*} var_args If only one argument is provided and it is an array * then this is used as the arguments, otherwise even arguments are used as * the property names and odd arguments are used as the property values. * @return {!Object} The new object. * @throws {!Error} If there are uneven number of arguments or there is only one * non array argument. */ function create(var_args) { const argLength = arguments.length; if (argLength == 1 && Array.isArray(arguments[0])) { return create.apply(null, arguments[0]); } if (argLength % 2) { throw new Error('Uneven number of arguments'); } const rv = {}; for (let i = 0; i < argLength; i += 2) { rv[arguments[i]] = arguments[i + 1]; } return rv; } /** * Creates a new object where the property names come from the arguments but * the value is always set to true * @param {...*} var_args If only one argument is provided and it is an array * then this is used as the arguments, otherwise the arguments are used as * the property names. * @return {!Object} The new object. */ function createSet(var_args) { const argLength = arguments.length; if (argLength == 1 && Array.isArray(arguments[0])) { return createSet.apply(null, arguments[0]); } const rv = {}; for (let i = 0; i < argLength; i++) { rv[arguments[i]] = true; } return rv; } /** * Creates an immutable view of the underlying object, if the browser * supports immutable objects. * In default mode, writes to this view will fail silently. In strict mode, * they will throw an error. * @param {!Object} obj An object. * @return {!Object} An immutable view of that object, or the original * object if this browser does not support immutables. * @template K,V */ function createImmutableView(obj) { let result = obj; if (Object.isFrozen && !Object.isFrozen(obj)) { result = Object.create(obj); Object.freeze(result); } return result; } /** * @param {!Object} obj An object. * @return {boolean} Whether this is an immutable view of the object. */ function isImmutableView(obj) { return !!Object.isFrozen && Object.isFrozen(obj); } /** * Get all properties names on a given Object regardless of enumerability. *

If the browser does not support `Object.getOwnPropertyNames` nor * `Object.getPrototypeOf` then this is equivalent to using * `getKeys` * @param {?Object} obj The object to get the properties of. * @param {boolean=} includeObjectPrototype Whether properties defined on * `Object.prototype` should be included in the result. * @param {boolean=} includeFunctionPrototype Whether properties defined on * `Function.prototype` should be included in the result. * @return {!Array} * @public */ function getAllPropertyNames( obj, includeObjectPrototype = undefined, includeFunctionPrototype = undefined) { if (!obj) { return []; } // Naively use a for..in loop to get the property names if the browser doesn't // support any other APIs for getting it. if (!Object.getOwnPropertyNames || !Object.getPrototypeOf) { return getKeys(obj); } const visitedSet = {}; // Traverse the prototype chain and add all properties to the visited set. let proto = obj; while (proto && (proto !== Object.prototype || !!includeObjectPrototype) && (proto !== Function.prototype || !!includeFunctionPrototype)) { const names = Object.getOwnPropertyNames(proto); for (let i = 0; i < names.length; i++) { visitedSet[names[i]] = true; } proto = Object.getPrototypeOf(proto); } return getKeys(visitedSet); } /** * Given a ES5 or ES6 class reference, return its super class / super * constructor. * This should be used in rare cases where you need to walk up the inheritance * tree (this is generally a bad idea). But this work with ES5 and ES6 classes, * unlike relying on the superClass_ property. * Note: To start walking up the hierarchy from an instance call this with its * `constructor` property; e.g. `getSuperClass(instance.constructor)`. * @param {function(new: ?)} constructor * @return {?Object} */ function getSuperClass(constructor) { const proto = Object.getPrototypeOf(constructor.prototype); return proto && proto.constructor; } exports = { add, clear, clone, contains, containsKey, containsValue, create, createImmutableView, createSet, equals, every, extend, filter, findKey, findValue, forEach, get, getAllPropertyNames, getAnyKey, getAnyValue, getCount, getKeys, getSuperClass, getValueByKeys, getValues, isEmpty, isImmutableView, map, remove, set, setIfUndefined, setWithReturnValueIfNotSet, some, transpose, unsafeClone, };