182 lines
5.1 KiB
JavaScript
Executable File
182 lines
5.1 KiB
JavaScript
Executable File
/**
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* @license
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* Copyright The Closure Library Authors.
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Datastructure: Priority Pool.
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*
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*
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* An extending of Pool that handles queueing and prioritization.
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*/
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goog.provide('goog.structs.PriorityPool');
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goog.require('goog.structs.Pool');
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goog.require('goog.structs.PriorityQueue');
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/**
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* A generic pool class. If min is greater than max, an error is thrown.
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* @param {number=} opt_minCount Min. number of objects (Default: 0).
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* @param {number=} opt_maxCount Max. number of objects (Default: 10).
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* @constructor
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* @extends {goog.structs.Pool<VALUE>}
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* @template VALUE
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*/
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goog.structs.PriorityPool = function(opt_minCount, opt_maxCount) {
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'use strict';
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/**
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* The key for the most recent timeout created.
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* @private {number|undefined}
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*/
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this.delayTimeout_ = undefined;
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/**
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* Queue of requests for pool objects.
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* @private {goog.structs.PriorityQueue<VALUE>}
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*/
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this.requestQueue_ = new goog.structs.PriorityQueue();
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// Must break convention of putting the super-class's constructor first. This
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// is because the super-class constructor calls adjustForMinMax, which this
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// class overrides. In this class's implementation, it assumes that there
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// is a requestQueue_, and will error if not present.
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goog.structs.Pool.call(this, opt_minCount, opt_maxCount);
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};
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goog.inherits(goog.structs.PriorityPool, goog.structs.Pool);
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/**
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* Default priority for pool objects requests.
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* @type {number}
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* @private
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*/
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goog.structs.PriorityPool.DEFAULT_PRIORITY_ = 100;
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/** @override */
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goog.structs.PriorityPool.prototype.setDelay = function(delay) {
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'use strict';
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goog.structs.PriorityPool.base(this, 'setDelay', delay);
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// If the pool hasn't been accessed yet, no need to do anything.
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if (this.lastAccess == null) {
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return;
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}
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goog.global.clearTimeout(this.delayTimeout_);
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this.delayTimeout_ = goog.global.setTimeout(
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goog.bind(this.handleQueueRequests_, this),
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this.delay + this.lastAccess - Date.now());
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// Handle all requests.
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this.handleQueueRequests_();
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};
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/**
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* Get a new object from the pool, if there is one available, otherwise
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* return undefined.
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* @param {Function=} opt_callback The function to callback when an object is
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* available. This could be immediately. If this is not present, then an
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* object is immediately returned if available, or undefined if not.
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* @param {number=} opt_priority The priority of the request. A smaller value
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* means a higher priority.
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* @return {VALUE|undefined} The new object from the pool if there is one
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* available and a callback is not given. Otherwise, undefined.
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* @override
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*/
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goog.structs.PriorityPool.prototype.getObject = function(
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opt_callback, opt_priority) {
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'use strict';
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if (!opt_callback) {
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var result = goog.structs.PriorityPool.base(this, 'getObject');
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if (result && this.delay) {
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this.delayTimeout_ = goog.global.setTimeout(
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goog.bind(this.handleQueueRequests_, this), this.delay);
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}
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return result;
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}
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var priority = (opt_priority !== undefined) ?
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opt_priority :
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goog.structs.PriorityPool.DEFAULT_PRIORITY_;
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this.requestQueue_.enqueue(priority, opt_callback);
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// Handle all requests.
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this.handleQueueRequests_();
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return undefined;
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};
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/**
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* Handles the request queue. Tries to fires off as many queued requests as
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* possible.
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* @private
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*/
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goog.structs.PriorityPool.prototype.handleQueueRequests_ = function() {
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'use strict';
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var requestQueue = this.requestQueue_;
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while (requestQueue.getCount() > 0) {
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var obj = this.getObject();
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if (!obj) {
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return;
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} else {
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var requestCallback = requestQueue.dequeue();
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requestCallback.apply(this, [obj]);
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}
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}
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};
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/**
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* Adds an object to the collection of objects that are free. If the object can
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* not be added, then it is disposed.
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*
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* NOTE: This method does not remove the object from the in use collection.
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*
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* @param {VALUE} obj The object to add to the collection of free objects.
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* @override
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*/
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goog.structs.PriorityPool.prototype.addFreeObject = function(obj) {
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'use strict';
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goog.structs.PriorityPool.superClass_.addFreeObject.call(this, obj);
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// Handle all requests.
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this.handleQueueRequests_();
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};
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/**
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* Adjusts the objects held in the pool to be within the min/max constraints.
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*
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* NOTE: It is possible that the number of objects in the pool will still be
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* greater than the maximum count of objects allowed. This will be the case
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* if no more free objects can be disposed of to get below the minimum count
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* (i.e., all objects are in use).
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* @override
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*/
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goog.structs.PriorityPool.prototype.adjustForMinMax = function() {
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'use strict';
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goog.structs.PriorityPool.superClass_.adjustForMinMax.call(this);
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// Handle all requests.
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this.handleQueueRequests_();
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};
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/** @override */
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goog.structs.PriorityPool.prototype.disposeInternal = function() {
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'use strict';
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goog.structs.PriorityPool.superClass_.disposeInternal.call(this);
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goog.global.clearTimeout(this.delayTimeout_);
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this.requestQueue_.clear();
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this.requestQueue_ = null;
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};
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